
Nuxt + WebSockets Starter
Minimal realtime starter built with Nuxt (Nuxt 5 + Nitro v3), Nuxt UI, and the Vercel Functions WebSockets beta. Move your cursor and everyone in the room sees it live — presence, cursors, and emoji reactions over a single WebSocket connection. No auth, no client SDK.
Deploy
No environment variables and no external services — the realtime layer runs entirely on native WebSocket pub/sub (see How it works).
Run locally
npx giget@latest gh:vercel/examples/websockets/nuxt my-realtime-appcd my-realtime-apppnpm installpnpm dev
Open http://localhost:3000 in two browser tabs (or share the URL) to see live cursors, presence, and reactions.
How it works
A Vercel Function can accept a WebSocket upgrade and keep a bidirectional connection open. Nitro v3 — which powers Nuxt's server — ships native WebSocket support through crossws, enabled with a single flag:
// nuxt.config.tsexport default defineNuxtConfig({nitro: {experimental: {websocket: true,},},})
The headline: one transport, every environment. The same defineWebSocketHandler at /api/ws powers local dev and production — locally through Nitro's dev server, on Vercel through the preset's crossws/adapters/vercel bridge, which hands the handler the runtime's socket upgrade. There's no Vercel-specific code path and no experimental_upgradeWebSocket bridge to maintain.
All room logic lives in the handler server/api/ws.ts itself.
State and pub/sub
Each connection subscribes to a single room topic. Cursor moves, reactions, and join/leave events are broadcast with crossws's native peer.publish (server/api/ws.ts) — no external store and no client SDK. The connected roster is held in memory and replayed to each client in the welcome frame on connect, so a reconnect rebuilds it from scratch.
Architecture
app/├── pages/index.vue # page composition├── composables/ # useRealtime (connection, reconnect, heartbeat)└── components/ # LiveCanvas, Cursor, PresenceBar, HeroBackdropshared/└── types/realtime.ts # ClientMessage / ServerMessage / Peer — the wire protocolserver/├── api/ws.ts # /api/ws — native WebSocket handler + room pub/sub└── utils/└── identity.ts # anonymous identity (name + color) per connection
Reconnects
WebSocket connections close when a Vercel Function reaches its maximum duration. The client reconnects with exponential backoff and reloads the roster from the welcome frame on each new connection — see useRealtime.ts (app/composables/useRealtime.ts).
A lightweight heartbeat (ping/pong) runs over the same socket so the client can detect a half-open connection (a missed pong) and force a reconnect. On disconnect, the server's close/error handlers publish a leave frame so the peer drops from everyone's roster.
Adapting this starter
- Identity — swap the anonymous name/color in
server/utils/identity.ts(server/utils/identity.ts) for your authenticated user. - New message types — add a variant to
ClientMessage/ServerMessageinshared/types/realtime.ts(shared/types/realtime.ts), then handle it in the handler (server/api/ws.ts). The types are shared, so the client and server stay in sync. - Rooms — key the topic by a room id to isolate multiple rooms. Nitro also derives a pub/sub namespace from the connection path, so per-room routes work out of the box.
Links
License
Published under the MIT license.


